Translating the text of a game - Part 2 - Research & Tables
There I could wait for tomorrow to post the second part of the guide:)
First, unpack searchR X, and let's put it in a folder with the rom (not necessary, but faster and more useful)
bakup do a rom for our safety (Even if X searchR not go to change the code, we do bakup too, we avoid showing it later)
This is the main screen searchR X (click to enlarge):
1 - There allows you to open the file and quit the program.
2 - It allows us to modify the program's options. The options are: language and the number of results
3 - It allows us to see the program info
4 - are the search results
5 - is the text to search within the Roma
6 - are buttons that allow you to start and stop the search within rom
To know that text search, start the game, and find a phrase (or word) to search (Please note that sometimes what may seem like a text image, so do not be discouraged, and try to look for other sentences)
When you find a result that seems right, double-clickatelo (double click on it) and you'll see another window:
1 - is the offset (Ie address) of the text, but for now we do not need. If you click on it to "Offset (dec)," switches "Offset (hex), showing the address in hexadecimal instead of decimal
2 - shows the hex of the Roma, each group of two is a letter (or symbol) shown under "ASCII".
3 - shows the text in ASCII, rather than in hex ... So head matches! addition, if you press on "ASCII" switch in "Preview" and you will see it as it will be displayed in ThingyV
Now we can see the matches (61 to 74 = t =
REMEMBER ... etc. ! no difference between uppercase and lowercase).
If the matches are so, we're lucky, the game does not use any strange tecnina for text, but uses the standart ascii.
Now we build the tables step by step, but honestly, who's he feels like it? and here comes in another mode of searchR X:
Close the first, and go back to the window with the results.
Now press the right mouse button on the right key, and you'll get a popup (the standart windows)
now, let alone copy and delete (the changes we will make the thingy), we are interested in the last two functions ( but especially the last)
Save Results - This feature allows you to export the results to file file text (. txt) so you can access them without having to keep open without having to search searchR x
Create Table - This feature will instead create a table that is compatible with Thingy! Simply press on create table, we give a name to the table (type nomegioco.tbl) and dates ok
Fine, now we know the offset of the text to be changed, and we have the table for characters in the game!
In the next lesson we will learn how to use the thingy and make changes. Ps
the table created, it includes only the letters (both uppercase and lowercase), to get special symbols, numbers, etc. ..., just to compare a sentence with that of the game (so now we know the 90% of pieces)