Here we come to the third part of this guide: change the text. First, a little trick, if you do not always select the file and the tables of the boot thingy, create a file. Bat and paste this this:
ThingyV.exe nomerom.nds nometabella1.nds nometabella2.ndsOnce you have selected your file and our table, this will be the interface thingy:
- On the left we have the hexadecimal code of the Roma, the illuminated part corresponds to the selected part.
Ps even if the hex is shown with colored strips, there is no difference between the various types of color, and for ease of reading. - Right, we have the "preview" of how text is displayed in the rom, according to the scale used at this time.
- Below, we use the command reference
you remember the famous "offset" (the address) that we saw in Part 2? to go to that, we need to do so: First of all
press "j" in the screen that will appear press "manual position" and then enter the offset (remember that if we are using the offset in hex we have to a "h" at the end of the address)
quell'offset Now we will find ourselves, and we can see the text change on the right!
Now, to change the text, posizioniamoci beginning of the sentence be changed and press space, then posizioniamoci at the end of the sentence be changed and press space
To enter the hexadecimal code directly, press alt + h and we write (Note: if you enter a code that has no matches in your table, you'll see a "#" in the preview)
WARNING! You can not write a sentence longer than the original, and if it is shorter, the Thingy automatically fills of 00 (in hex) the empty (I usually fill the spaces, for safety)
When we're done editing, press Esc to exit 'edition text "and save the changes.
To confirm the amendments take effect, however, we must close the thingy to do this, press "q" and then type "y".
WARNING! not close the program directly with the X (or alt + f4), because doing so would lose all changes!
Now we can simply check if the change has paid off trying the game on an emulator or on a flashcard
See you at the next part of the Advanced Thingy.
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