Welcome to this series of posts that will guide you step by step in translating a game for Nintendo DS! First of all, that's what we need:
- searchR X: The best program to search within a ROM of the text, the better, lighter and faster!
- ThingyV : The best editor to translate a rom, because it certainly supports the text table (or remap the letters, ascii 41 = A, but if we want we can do to become 42 = A, so as to adapt the coding rom)
- Tabular : Used to create the tables for the Thingy, or even if I use Notepad or the built-in X searchR
- LunarIPS : Simple and lightweight program that allows you to create and apply patch ips (ie the file to be distributed)
That's it, not many programs that we need!
Then there is the dump of our game (ROM), if you do not know how to do take a look at this post on gbarl
enough for today, we begin with the simple stuff, from tomorrow we start to search for text, and to build the table for
A Thingy Tomorrow!
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