Tuesday, February 3, 2009

Famous Art Deco Jewllery Designers

Translating the text of a game - Part 1 - Tools

Welcome to this series of posts that will guide you step by step in translating a game for Nintendo DS!

First of all, that's what we need:
  • searchR X: The best program to search within a ROM of the text, the better, lighter and faster!
  • ThingyV : The best editor to translate a rom, because it certainly supports the text table (or remap the letters, ascii 41 = A, but if we want we can do to become 42 = A, so as to adapt the coding rom)
  • Tabular : Used to create the tables for the Thingy, or even if I use Notepad or the built-in X searchR
  • LunarIPS : Simple and lightweight program that allows you to create and apply patch ips (ie the file to be distributed)
All links are by sadnes , and you find them (along with many other programs) in the Tools section of their site (hopefully not upset because I put their link:))
That's it, not many programs that we need!
Then there is the dump of our game (ROM), if you do not know how to do take a look at this post on gbarl

enough for today, we begin with the simple stuff, from tomorrow we start to search for text, and to build the table for

A Thingy Tomorrow!


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