Monday, March 22, 2010

Super Pro Ultra Pro Difference




MILAN AWAY THEATRE-FORUM ASSAGO
06 May 2010 at 21.00
departure from Lipomo

inscriptions in the Municipal Library and Pro Loco

SOLD OUT

Saturday, March 13, 2010

Maunt And Blade1.011 Ge

LightDS 0.9 (New Project)



Hi, I inform you that I decided to pause the development of StylusMaze, why write it now was more an obligation than a pleasure.
After this introduction, I want to talk about this new project: LightDS.
LightDS Lights is simply the game (I think it is more known as "the play of lights" or "the play of lights") brought to the ds.
The goal is simple: we must turn off all the lights, but the difficulty is that each button has no effect on the adjacent buttons.

This homebrew has been developed in a single day, and it is because version 0.9 is almost finished and playable, but there are still a couple of things I want to add us to arrive at a final version.

In this game you only use the touch screen, and restart the game just press start (I have not explored this side, so there may be problems in the game restarted).

I also decided to release the source of this homebrew, licensed under the Creative Commons Attribution-Noncommercial-Share Alike, in order to allow other people to improve my work.

Download NDS
Download Source

Creative Commons License This
/ a work is published under a Creative Commons License

Monday, March 8, 2010

Sing Up Tech Deck Live






March 8, 2010 ... for all women!

Sunday, February 7, 2010

Caldaia Baxi Errore E 133

Stylus Maze 0.3 (Alpha) Development


And then finally (much later than I thought) to get the 0.3 version of Stylus Maze!
Again, this is a minor update, though, especially the graphics, the changes I've made so many!
addition to totally new graphics (I hope you like it) I tried to improve / optimize the code a bit, so you will not find a source of 5,000 lines when I have entered all levels.
But here's the complete changelog:
  • Graphics
  • totally renewed claims
  • User Submissions redone
  • Added third level
  • Optimized (just) the code
  • Sound Effects! (For now only currency)
  • Improve (very) slightly collisions


And that's all folks!
for the next version I will try as usual to add a new layer and (probably) the background music

Download (DropBox)